Fireshine Games, the games publisher, announced on October 7, 2026 that it had acquired Fair Games, an independent studio in Aarhus, Denmark, together with its survival-crafting game Necesse.
The price was not disclosed.
Fair Games founder and chief executive Mads Skovgaard stays on as managing director, and the studio will keep operating with its existing development team. Fireshine plans to give Necesse long-term support on PC and to develop versions for other platforms.
What Fair Games built
Necesse entered early access on Steam, the PC games store, in December 2019 and had its full release in October 2025. It has drawn about 2.5 million players, according to Fireshine. On Steam it is rated Very Positive, with 94% of more than 12,000 English-language reviews favourable, and it sells for €14.99 (about $17).
The game drops players into an endless world generated by the software. They build a settlement, recruit specialists, explore dungeons, mine rare ores, craft magical gear and fight monsters, while balancing resources so their community can grow. It can be played alone or in co-operative mode with friends.
Players can farm, plant orchards and set up workshops, while recruited settlers carry on working without constant supervision. The game supports single-player, online and local network co-operative play and player-versus-player modes, lets players set their own difficulty and rules, and is available in 22 languages. Fair Games ApS is listed on Steam as both developer and publisher, meaning the studio had been publishing the game itself.
Fair Games has been run by Skovgaard as founder and chief executive. The announcement did not say when the studio was founded, how many people work there or whether it had ever taken outside investment.
“This is a defining moment for Fair Games,”
Why Fireshine is buying
Fireshine has had a strong 2026. Its co-operative shooter Far Far West, released in early access, has sold about 1.5 million copies on Steam. Its more recent release, the action game Denshattack!, has a Metacritic score of 88, more than 300,000 players and four Gamescom Award nominations, for best gameplay, best audio, most entertaining game and best Switch 2 game.
Buying Fair Games gives the publisher a finished game with a large existing audience rather than a new project that still has to prove itself. Fireshine said it wants to add long-tail support for Necesse's millions of players, meaning continued updates and attention long after launch, and to bring the game to more platforms.
The deal also gives Fireshine a studio and a team in Denmark.
The founder's view
Skovgaard said Necesse had been looking for a partner for a long time and that Fireshine felt like the right fit. He praised the publisher's approach to supporting games after release and said its reach and resources would increase Necesse's footprint and support for fans around the world for years to come.
The arrangement keeps the founder in charge of the studio while Fireshine brings what Skovgaard called its broad reach and resources. The publisher said it plans to expand Necesse to additional platforms, which would be the first time the game has been available beyond PC.
Neither side said which other platforms Necesse would come to, or when.
What happens to players
For Necesse's existing players, Fireshine's plans point to more updates rather than fewer. The studio's team stays in place in Aarhus, and Fireshine said its goal is to support the game and its community for the long term while widening its audience through new versions.
The game's community remains active a year after its full release. Steam's measure of recent reviews was still Very Positive at the time of the deal, at 86% of about 260 reviews, and the game supports Steam Workshop, which lets players share modifications. Fireshine did not say whether the game's price or business model would change.




